About Me

Hi, I'm
Maulina.

A Product Designer who believes that great design is invisible — it just feels right. I'm driven by curiosity, empathy, and an obsession with getting the details right.

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M
Open to opportunities
0+
Years of Experience
0+
Projects Completed

My journey started in Computer Engineering. Being in a technical major, I explored many fields, including a stint as a Front-End Developer intern. However, I realized that my true interest wasn't in writing the code, but in the logic of how people interact with it.

Since Design wasn't part of my formal college curriculum, I took it upon myself to Self-teach. I dove deep into UI/UX research, joining independent studies (Kampus Merdeka) to understand the bridge between visual aesthetics and user psychology.

"Design isn't about making things pretty; it’s about making people feel understood."

My background allows me to speak the language of developers, ensuring every design is both intuitive and technically scalable.My process is built on structured empathy; I identify user pain points through direct interaction, then architect Design Systems and Tokens before touching high-fidelity visuals. I believe in a continuous cycle of User Testing and Iteration to ensure every solution is validated.

While I have a background 1 year experience in Investment Management, I don't limit my craft to one industry. I thrive on solving complex problems for any digital product—whether it's B2B, SaaS, or consumer apps. I believe in a continuous cycle of User Testing and Iteration to ensure that my designs aren't just pretty, but truly solve the user's needs. My goal is to bridge the gap between human needs and technical scalability, no matter the domain.

Skills & Expertise

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🎨

UI Design

Crafting pixel-perfect, high-fidelity interfaces that align with brand identities while maintaining accessibility and visual hierarchy.

Visual Design Interface Animation
🔍

UX Research

Conducting qualitative and quantitative research to uncover user pain points and validate design decisions through data-driven insights.

User Interviews Persona Mapping

Prototyping

Building interactive, high-fidelity prototypes to simulate real product behavior and test usability before development.

Figma Advanced Motion Logic
🧩

Design Systems

Creating scalable foundations using multi-level token architectures and modular component libraries for consistency across platforms.

Token Core Atomic Design
📐

Wireframing

Architecting structural blueprints that prioritize functionality and information architecture over aesthetics in early discovery phases.

IA Concept User Flow
🧠

User Testing

Validating solutions through rigorous usability testing sessions, iterating based on direct user feedback and performance metrics.

UT Validation A/B Testing

My Journey

Oct 2024 — Present

UI/UX Designer

PT Praisindo Teknologi
Jakarta, ID
  • Built and managed a comprehensive Design System using Design Tokens in Figma.
  • Designed end-to-end solutions for Investment Management System (IMS), improving UX by 80% over legacy apps.
Jul 2025 — Aug 2025

UI/UX Designer

STRIKE (Real Case Company)
Indonesia
  • Received special recognition for best project achievement.
  • Designed end-to-end user flow for mobile booking, reaching an 85% usability score by eliminating friction.
Jan 2024 — Mar 2024

UI/UX Designer

PT Sinergi Insan Andalan
Indonesia
  • Participated in iterative design sessions and daily agile meetings.
  • Delivered high-quality design assets and prototypes, meeting 80% of stakeholder requirements within sprint.
Aug 2023 — Dec 2023

UI/UX Designer

Startup Campus (MSIB)
Indonesia
  • Led Go-IKN app through full Design Thinking lifecycle, from research to hi-fi prototyping.
  • Executed comprehensive redesign of Maxim app within a strict 2-week sprint.
Jan 2024 — Mar 2024

Designer & Developer Internship

Bencana GO — BPBD Magetan
Magetan, ID
  • Designed and developed a disaster monitoring web app using React.js and SCSS.
  • Automated manual reporting processes for BPBD Kabupaten Magetan.
Aug 2020 — Jul 2024

Bachelor of Applied Science - Computer Engineering

Politeknik Elektronika Negeri Surabaya
Surabaya, ID
  • Computer Engineering with GPA 3.78/4.00.
  • Focused on interaction design and human-computer interaction (HCI).